GOTY 2020: #2 - Animal Crossing: New Horizons
Who would've thought that in a time like this, Tom Nook would be our saviour.
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Ben Lyons Published on the 30th of December 2020
GOTY 2020: #3 - Ghost of Tsushima
Sucker Punch took us back to 13th century Japan, and we don't think we want to come back.
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Ben Lyons Published on the 29th of December 2020
GOTY 2020: #4 - Hades
Supergiant Games delivered an indie title that outshined a lot of AAA projects.
Text: Kieran Harris Published on the 28th of December 2020
GOTY 2020: #5 - Doom Eternal
The finest shooter we have played all year narrowly cracks our top five.
Text: Kieran Harris Published on the 27th of December 2020
GOTY 2020: #6 - Demon's Souls
Bluepoint Games took an iconic classic and somehow made it better.
Text: Stefan Briesenick Published on the 26th of December 2020
GOTY 2020: #7 - Half-Life: Alyx
Valve came out swinging once again with a narrative and environmental masterpiece.
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Ben Lyons Published on the 25th of December 2020
GOTY 2020: #8 - Assassin's Creed Valhalla
It wouldn't be ridiculous to suggest that Valhalla is the best example of an Assassin's Creed game ever.
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Ben Lyons Published on the 24th of December 2020
GOTY 2020: #9 - Ori and the Will of the Wisps
This enchanting platformer represents the best the genre had to offer all year.
Text: Kieran Harris Published on the 23rd of December 2020
GOTY 2020: #10 - Final Fantasy VII: Remake
Square Enix set out to bring a beloved title to the modern day, but what was delivered was so much more.
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Ben Lyons Published on the 22nd of December 2020
King of the Couch: Xmas 2020 Edition
With the holiday period almost here, we've picked out a bunch of great local co-op games that are ideal for entertaining all ages this Christmas.
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Ben Lyons Published on the 19th of December 2020
Fallout 76 - the past, present and future of Appalachia
We got the opportunity to speak to Project Lead Jeff Gardiner and Senior Quest Designer Brianna Schneider following the launch of the recent Steel Dawn expansion.
Text: Kieran Harris Published on the 16th of December 2020
Taking a walk on the wild side with Alba: A Wildlife Adventure developer ustwo games
We talk to the development team behind one of year's most therapeutic indies.
Text: Kieran Harris Published on the 14th of December 2020
It Takes Two: Interview with Josef Fares
We talk with the charismatic game director about his upcoming project - the genre bending co-op platformer It Takes Two.
Gamereactor's great gift guide for the modern technophile
We sat down and pulled together a list of fantastic gifts for tech and gaming lovers, each costing less than £50.
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Ben Lyons Published on the 6th of December 2020
Immortals: Fenyx Rising - A roundtable with the creators of a world of Gods and monsters
We listened to the Immortals: Fenyx Rising developers chat, before speaking one-on-one with the Narrative Director, Jeffrey Yohalem.
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Ben Lyons Published on the 5th of December 2020
Valorant: Equality, First Strike and the Future
We had a chat with Riot's own Zanne Wong, about how she, and the rest of the team at Riot are looking to make Valorant esports bigger and better than ever.
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Ben Lyons Published on the 29th of November 2020
Games to Look For in December 2020
Here are some of the finest looking titles to arrive around the Christmas period.
Text: GR Staff Published on the 28th of November 2020
Gaming's Defining Moments - Pokémon Black/ White
With Pokémon Black/ White celebrating it's tenth anniversary, we have ventured back to the Unova region to see just how well they've held up.
Text: Kieran Harris Published on the 25th of November 2020
Unity for the next generation
We recently got a chance to talk to Unity's Chief Product Officer Brett Bibby and The Falconeer developer Tomas Sala about the future of the development platform.
Text: Kieran Harris Published on the 22nd of November 2020
Hyrule Warriors: A Guide to fight the Age of Calamity
Tips and tricks to take full advantage of the many new Zelda systems introduced to the musou spin-off.
Text: Stefan Briesenick & David Caballero Published on the 21st of November 2020
Indie Dependent - November - December 2020
The year might be winding down to a close, but the indies are still coming in thick and fast.
Text: Kieran Harris Published on the 20th of November 2020
Call of Duty: Black Ops Cold War Multiplayer Interview
We threw some questions at Black Ops Cold War's Lead Designer Tony Flame about what makes this multiplayer better than previous Call of Dutys.
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Ben Lyons Published on the 15th of November 2020
Vertical Slice: Gunfire Games & David Adams
Continuing the Vertical Slice series, we look to the developer of Remnant: From the Ashes, Gunfire Games, and its CEO David Adams.
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Ben Lyons Published on the 8th of November 2020
Apex Legends Season 7 - Ascension Interview
We spoke with the Game Director on Apex Legends, Chad Grenier about all things Season 7.
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Ben Lyons Published on the 4th of November 2020
Everything about PlayStation 5
When does it launch? How much does it cost? What titles can I expect to play on day-one? How will my accessories work?
Everything you need to know about Xbox Series X
How much does it cost? What kind of improvements will old games get ? Do you need HDMI 2.1 to play games?
Everything you need to know about Xbox Series S
When does it launch? What's the price? How is it different from Series X? What are the launch games? We give you the answers to all of these questions and more.
Metro: A look into what made this apocalypse so special
We caught up with Jon Bloch, Executive Producer at 4A Games to chat all things Metro.
Text: GR Staff Published on the 31st of October 2020
Games to look for this Halloween
Here are the spooky new releases and updates that you should keep an eye out for this Halloween.
Text: GR Staff Published on the 27th of October 2020
Phil Spencer on exclusivity, monetisation and game development
We spoke at length with Head of Xbox Phil Spencer about first-party software, monetisation, and what The Initiative is actually doing.
Vertical Slice: Supergiant Games
In the second edition of our new series, we focus our attention on the work of acclaimed indie developer Supergiant Games.
Text: Kieran Harris Published on the 25th of October 2020
Evil Genius 2: World Domination - A chat with the masterminds behind the true sequel
We had a chat with Rebellion to discuss how they plan on bringing the cult classic series to the modern day.
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Ben Lyons Published on the 19th of October 2020
A Virtual Seat at the Table
With board game playing and development increasingly shifting online, we take a closer look at the place where those two worlds intersect.
Text: Robin Twiddy Published on the 18th of October 2020
Gaming's Defining Moments - The Secret of Monkey Island
With the swashbuckling adventure game celebrating its 30th birthday this month, we take a look back at a true all-time classic.
Text: Mike Holmes Published on the 17th of October 2020
The Changing of the Guard
We've made some changes behind the scenes.
Text: GR Staff Published on the 16th of October 2020
Halo: The Master Chief Collection - Greatest Hits
With the MCC's six games and 60+ campaign missions we thought we'd highlight some of the best that Halo has to offer.
Text: GR Staff Published on the 13th of October 2020
Vertical Slice: Mohawk Games & Soren Johnson
In the first entry in our new series, we take a look back at the work of Soren Johnson and Mohawk Games.
Text: Mike Holmes Published on the 11th of October 2020
Gaming's Defining Moments: Crash Bandicoot
With the recent release of Crash Bandicoot 4: It's About Time, we take a look back at a platforming classic.
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Ben Lyons Published on the 10th of October 2020
PGA Tour 2K21 - An Ace of An Interview
We had a chat with the developer discussing how they plan to keep the title moving down the fairway.
Gaming's Defining Moments - Super Mario Bros. Trilogy
We reflect back on the trilogy of games that started it all for the Super Mario series.
Text: Kieran Harris Published on the 30th of September 2020
Embracing Limitations: How David Wehle Realised His Dreams by Compromising His Vision
Talking indie game marketing, the challenges of working alone and having a new project with the developer of The First Tree.
Xbox X Bethesda: The Games They'll Never Make
With Microsoft set to buy ZeniMax Media for a cool $7.5 billion, we thought we'd let our imaginations run riot.
Text: GR Staff Published on the 22nd of September 2020
Batman is Dead: WB Montréal on Gotham Knights
With Bruce Wayne out of the picture, it's time for a new set of heroes to stand up for the people of Gotham.
Text: Mike Holmes Published on the 14th of September 2020
Jurassic World Evolution on Switch - Talking with Dinosaurs
We caught up with Frontier Developments and found out more about the upcoming Complete Edition of JWE heading to Nintendo's platform.
Text: Mike Holmes Published on the 12th of September 2020
The NVIDIA GeForce RTX 3000 series is here
We have all the details on NVIDIA's next generation of graphics cards.
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Kim Olsen Published on the 2nd of September 2020
Fable: The Journey to a New Beginning
We look back at the legacy of Lionhead's fan-favourite fantasy series as the next entry is readied for release over at Playground Games.
Text: Jon Newcombe Published on the 30th of August 2020
Control, Alan Wake and AWEsome Theories
With the worlds of Alan Wake and Control set to collide this month, we speculate on how the two might be linked.
Text: Lisa Dahlgren Published on the 9th of August 2020
Total War Saga: Troy - An Epic Interview
After our recent hands-on with Troy, we sat down for a chat with a couple of the senior devs from CA Sofia.
Text: Mike Holmes Published on the 6th of August 2020
A Definitive Interrogation: Hangar 13 on the Return of Mafia
We fired some questions over to associate game director Alex Cox, and here's what he fired back.
Text: Mike Holmes Published on the 29th of July 2020
Dante Buckley on the Journey of Onward
We put a handful of questions to the creator of Onward, the VR shooter heading to Oculus Quest.
Text: Mike Holmes Published on the 28th of July 2020