Here are the spooky new releases and updates that you should keep an eye out for this Halloween.
We spoke at length with Head of Xbox Phil Spencer about first-party software, monetisation, and what The Initiative is actually doing.
In the second edition of our new series, we focus our attention on the work of acclaimed indie developer Supergiant Games.
We had a chat with Rebellion to discuss how they plan on bringing the cult classic series to the modern day.
With board game playing and development increasingly shifting online, we take a closer look at the place where those two worlds intersect.
With the swashbuckling adventure game celebrating its 30th birthday this month, we take a look back at a true all-time classic.
We've made some changes behind the scenes.
With the MCC's six games and 60+ campaign missions we thought we'd highlight some of the best that Halo has to offer.
In the first entry in our new series, we take a look back at the work of Soren Johnson and Mohawk Games.
With the recent release of Crash Bandicoot 4: It's About Time, we take a look back at a platforming classic.
We had a chat with the developer discussing how they plan to keep the title moving down the fairway.
We reflect back on the trilogy of games that started it all for the Super Mario series.
Talking indie game marketing, the challenges of working alone and having a new project with the developer of The First Tree.
With Microsoft set to buy ZeniMax Media for a cool $7.5 billion, we thought we'd let our imaginations run riot.
With Bruce Wayne out of the picture, it's time for a new set of heroes to stand up for the people of Gotham.
We caught up with Frontier Developments and found out more about the upcoming Complete Edition of JWE heading to Nintendo's platform.
We have all the details on NVIDIA's next generation of graphics cards.
We look back at the legacy of Lionhead's fan-favourite fantasy series as the next entry is readied for release over at Playground Games.
With the worlds of Alan Wake and Control set to collide this month, we speculate on how the two might be linked.
After our recent hands-on with Troy, we sat down for a chat with a couple of the senior devs from CA Sofia.
We fired some questions over to associate game director Alex Cox, and here's what he fired back.
We put a handful of questions to the creator of Onward, the VR shooter heading to Oculus Quest.
After playing Squadrons during a recent hands-on event, we had the chance to talk with the game's creative director.
Deciphering the top-secret film with the best possible man for the task, who talks about his friendship with Kojima, their shared vision, and the potential directions the plot could take.
With Microsoft's big summer show looming, we look ahead at what might be coming to Xbox.
We've been checking in on Smash Bros. Ultimate to see how Nintendo's fighting game is doing after more than a year out in the wild.
Jin Sakai is facing an almost insurmountable task and he needs all the help he can get.
We caught up with Blizzard and found out more about the upcoming expansion, and here are the notes that we didn't scribble on our desk.
Ahead of Ubisoft Forward, here's everything the publisher has shared publically about the next Assassin's Creed.
We caught up with producer Stefan Ljungqvist and discussed the various ingredients that are going into the promising open-world action-RPG.
With the release of the New Frontier Season Pass, and following the latest Community Update, we've been checking back in on Civ 6.
After playing through the first four hours of CD Projekt Red's Cyberpunk 2077, we had the pleasure of chatting with level designer Max Pears about what we played.
Eirik highlights five things he liked as well as a handful of concerns after talking with Crystal Dynamics and seeing more of the super-powered online action-RPG.
After its announcement during this month's EA Play, we caught up with Klaus Lyngeled and Olov Redmalm from Zoink Games to find out more about the studio's striking new adventure.
We've had a chat with Toys for Bob's Paul Yan, and the new Crash looks like it will be worth the wait.
Need help surviving the post-apocalypse? We're here to help after playing through all the difficulties and getting the platinum.
Updated for 2020: Some things in life are better when they're shared, including these games.
Bandai Namco takes advantage of the imagination of the human brain and creates an action-RPG in which we use our mind to secure the future of mankind.
The campaign in Greymoor is great, but some of the side-missions are even better. That being the case, Anne has some recommendations to make.
It's time for boots on the ground and cycles in the air as the debut game from V1 Interactive is readied for takeoff.
The last big PS4 exclusive is nearly upon us. We sat down with game director Nate Fox to talk about the brutal battles, open exploration and North Star for Ghost of Tsushima.
It's finally time to continue Ellie and Joel's story. We had a chance to discuss The Last of Us: Part II with game director Kurt Margenau.
Square Enix has redefined what players should expect from the remakes of the future, Final Fantasy or otherwise.
With so many plans up in the air this summer, there are plenty of games still to be announced. Here are just a few of them...
Ahead of the launch of two remastered Command & Conquer classics, GR talks Joe Kucan, the man behind one of gaming's enduring villains.
We're changing our plans this summer. Here's everything you need to know.
As we prepare for the next round of next-gen intel, we've pulled together everything we know so far about the Xbox Series X.
We tested Microsoft's new cloud gaming service, which is currently in its preview phase. Will it beat Google Stadia?
We take a look at the people, organisations and systems in place that enable gamers of all abilities to enjoy their hobby.
With Joanna Dark's debut adventure celebrating its 20th birthday, we take a look back at one of the N64's finest shooters.