"After so many years of waiting for a new Castlevania game, we can say that Koji Igarashi has delivered a good one, even if it does arrive with a different name."
This month's 1.04 update added several improvements and fixes to the game, polishing it ahead of the Zangetsu release.
Koji Igarashi was surprised by the sub-par quality of Bloodstained: Ritual of the Night.
Ritual of the Night is struggling on Nintendo's hybrid console, and the game's publisher has promised to fix things.
The much-anticipated Bloodstained: Ritual of the Night is suffering from a potentially game-breaking bug.
Bloodstained: Ritual of the Night gets an entirely new playable character.
We tried a near-finished build of the spiritual successor to Castlevania, and it left us with a taste for blood.
You can get various benefits if you pre-order, like themes for the PlayStation 4 and a discount on certain platforms.
The base models of both consoles will also support 60 FPS as well, higher than the 720p and 30 FPS of the Switch version.
A new trailer has revealed the release date, as well as several before and after comparisons showing the game off.
505 Games let us try a short demo of the game in London recently, where we got to take on a two-headed monster.
IGA and the developers have definitely made a lot of progress since we last saw it, and now we have a clearer image of when it'll finally arrive.
When the very successful crowdfunding of the spiritual successor to the Castlevania series (Symphony of the Night in particular) Bloodstained: Ritual of the Night was...
The Bloodstained dev doesn't think single-player is going anywhere.
The Bloodstained developer thinks it's a fine balance between the two.
If you paid 60 dollars or more you get a taste of what's to come.