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US game content made $35.4 billion USD in revenue in 2019

This marks a 2% increase from 2018, although physical content and digital on PC had their own declines.

The Entertainment Software Association and The NPD Group has revealed that US video game content generated $35.4 billion USD in revenue last year, marking a 2% increase over the figures from 2018.

This includes revenue from all software and in-game purchases, not to mention the all-important mobile spending data too, with sales gains seen in full-game and DLC digital content and consoles. Mobile and subscription spending also saw an increase, while physical content and digital on PC had declined.

"The continued economic growth and impact of the industry illustrates what we in the industry see every day - more and more people of all ages and backgrounds love playing video games and are celebrating their unparalleled entertainment," said ESA President and CEO Stanley Pierre-Louis.

"As new platforms and technology continue to reach more players across the country, we expect 2020 to be yet another exciting year of engaging content and innovation as video games cement their place as the leading form of entertainment in America."

"Consumer spending on entertainment software increased in 2019, driven by the expanded reach and accessibility of content across a variety of platforms including console, PC, mobile and virtual reality," said Mat Piscatella, industry analyst, The NPD Group.

"2020 is expected to be a year that sets the stage for the next period of rapid spending growth for video game content. New hardware, subscription, and cloud gaming offerings are poised to give players even more options to engage with gaming content wherever, whenever and however they wish."

Can the growth continue into 2020?

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US game content made .4 billion USD in revenue in 2019


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