Respawn certainly rolled a six with Apex Legends, the battle royale shooter that launched in February and that his has since gone on to be played by more than 50 million people.
However, the game's great success has had an impact in certain other areas, which as executive producer Drew McCoy has explained in this blog post, has ensured that the studio has had "to play whack-a-mole with lots of unexpected issues", as it deals with "exploits, bugs, cheaters, and more".
McCoy also goes on to discuss the areas where the studio could do more, and that means better communication with players, improved server performance, audio, and hit registration, and new plans to tackle cheaters (although the studio isn't talking specifics just yet). The post also adds that the "beginning of each season will start big with a new Battle Pass, a new Legend, something new for the meta, and more," with more details set to drop in June at EA Play. At this stage all we know is that we can expect more "meaningful content, the introduction of a new Legend, [and] the debut of a new weapon."
That all sounds well and good, but there is a downside to all this, and that's a delay to the studio's other Titanfall plans. While McCoy was keen to stress that no devs were being taken away from the developer's other game, Star Wars Jedi: Fallen Order, to support Apex Legends, he did mention that "in order to fully support Apex Legends, we are pushing out plans for future Titanfall games."
Is a more stable, more content-rich Apex Legends worth waiting longer for Titanfall 3?