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Apex Legends

Respawn "broke our promise" with Apex Iron Crown event

Members of the Respawn team also had words to share about some of the "toxic" community around their game.

Apex Legends has just received the Iron Crown event to spice things up a little bit, but developer Respawn has received criticism over some legendary skins being exclusively available via event crates rather than crafting. As a result of these conversations, Respawn project lead Drew McCoy posted an update on the game's site (as well as Reddit) to admit some of the shortcomings.

"At launch we made a promise to players that we intend to do monetization in a way that felt fair and provided choice to players on how they spent their money and time," he said. "A core decision during development of Apex Legends was that we wanted to make a world class battle royale game - in quality, depth, progression, and important for today's conversation - how we sell stuff. With the Iron Crown event we missed the mark when we broke our promise by making Apex Packs the only way to get what many consider to be the coolest skins we've released."

Respawn has listened to the community with Iron Crown though, meaning we can expect some changes, like the addition of 12 of the event-exclusive legendary items into the store on a rotating basis during the final week, starting tomorrow. These will cost the regular amount of 1,800 Apex Coins, but you can still purchase Iron Crown Apex Packs for 700 Apex Packs if you choose, and the schedule below shows what you can expect:

Apex Legends

In the future, the team will provide more ways of getting items other than Apex Packs, but that's not all McCoy had to say on the matter.

"We need to be better at letting our players know what to expect from the various event structures in Apex Legends. Over the last six months we've been learning a lot about operating a live service free-to-play game, and one of the take-aways from this week (beyond what was mentioned above) is that our messaging for expectations needs to be clearer. This is a different event structure than the Legendary Hunt from Season 1, and it will be different from planned future upcoming events. We're learning more each day on what works, what doesn't, and how to provide the best possible experiences and content to all of you," he continued.

"With Apex Legends it is very important to us that we don't sell a competitive advantage. Our goal has not been to squeeze every last dime out of our players, and we have structured the game so that all players benefit from those who choose to spend money - events like Legendary Hunt or Iron Crown exist so that we can continue to invest in creating more free content for all players. This week has been a huge learning experience for us and we're taking the lessons forward to continue bringing the best possible experience to all of you."

Despite addressing concerns there was still some heated responses from players on Reddit in particular, which in turn attracted similar messages back from McCoy.

"We've said it before, but we will not engage with temper tantrums, and personal attacks or virtriolic threads are completely unacceptable. We took a look in the mirror this week (lol - thanks for all the attacks guys) and decided we hadn't met up obligations and are making changes because we believe in our approach," McCoy said.

"I've been in the industry long enough to remember when players weren't complete ass-hats to developers and it was pretty neat. I forged a bunch of long lasting relationships from back then. Would be awesome to get back there, and not engaging with toxic people or asking "how high" when a mob screams "jump" is hopefully a start."

Do you like Respawn's response to Iron Crown criticism?

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