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      Not A Hero

      Not A Hero: "you are going to die a lot"

      Roll7 talks to us about their recently announced 2.5 cover shooter, and the console port of OlliOlli.

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      We caught up with John Ribbins and Jake Hollands from Roll7 and talked about their recently announced title, Not A Hero, as well as discussing the future of their fiendish skateboarding game, OlliOlli, as it heads onto new platforms.

      Ribbins explained a bit about the 2.5 cover shooter concept: "So we've drawn everything from this weird angle that gives you the ability to like, you can kind of pop back into the scene a little bit, and pop forward in the scene, so you're kind of in a middle... so if you imagine it's three tracks, you're in the middle running around, and you're in the other two when you're in cover."

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      We then discussed the difficulty (it's going to be tough - like OlliOlli - the demo we played was very tricky): "The idea is you aren't a hero," Ribbins explained. "You die very easily. You're pretty much as vulnerable as your enemies, and it's going to stay that way. So yeah, you are going to die a lot."

      We then asked about the origins of the concept: "It was originally going to be a medieval game called Jeffrey Archer, about a guy called Jeffrey with a bow and arrow. And then we kind of drew a guy with a gun and it became Not A Hero. Being really, really vulnerable it seems to make sense that we called it Not A Hero, as opposed to 'Hero'," said Ribbins.

      We asked if the Jeffrey Archer concept might make an appearance in the game in some capacity: "It's best we just pretend that game never happened."

      During the interview we also talked about the console port of Roll7's skateboarding title, OlliOlli, what platforms it'll be appearing on, and when gamers can expect to see the game make that transition.

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