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Miyamoto wanted less violence in Goldeneye 007 on N64

The man from Nintendo had some... interesting ideas.
Ricardo C. Esteves Editor-in-Chief Portugal 26 October 2015

Goldeneye 007 is one of the most cherished games for Nintendo 64, and one of the most important titles in terms of introducing many to the first-person genre on console. Rare's game was a success, acclaimed by press and players alike, but it could have been a very different title if Nintendo had had more control over its creation.

During Game City Festival in Nottingham, the former game director Martin Hollis spoke about the production process for Goldeneye 007, detailing the collaboration between the studio and Nintendo.

The conversation, transcribed by The Guardian, cites a number of curious episodes, but the suggestions put forward by Shigeru Miyamoto, creator of so many iconic first-party Nintendo titles, are simply delicious.

According to Hollis, Nintendo were concerned about the amount of violence in the game, which sat at odds with the family friendly nature of the company's console. Miyamoto allegedly even suggested that "at the end of the game, you got to shake hands with all your enemies in the hospital."

Rare of course didn't follow his suggestion, and went on to craft one of the greatest shooters of all time, but the credits scene in which the characters appear as if they were actors emerged as a result of Miyamoto's request.

Editor-in-Chief Portugal Ricardo C. Esteves was editor-in-chief of Gamereactor Portugal, writing for the site from 2013. He covered video games across news, previews and reviews, and also wrote on film and television.
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