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Insomniac on Sunset Overdrive's size, Kinect-lessness and future

Ted Price confirms some interesting details.
Mike Holmes 28 September 2014

Insomniac's Ted Price has just confirmed a few interesting nuggets regarding Sunset Overdrive, the Xbox One-exclusive that's heading to the platform on October 31. First up, he confirmed that it is indeed the biggest game that the studio has ever made.

"It's a question I get asked every single game we make and the answer is it's the biggest game we have ever made at Insomniac," Price explained in an interview with IGN. "You can continue playing after the end of the game and we don't imagine people will unlock everything the first time through."

Later Price confirmed that the studio would like the game to form the start of a new franchise, explaining that its style and story, plus the relationship with Microsoft, makes it ideal for future elaboration.

"Absolutely we want this to be a new franchise. This is a game that we and Microsoft are excited about because it does present a very different view of the apocalypse, society and character identification. This is a game where we're breaking a lot of rules with regards to how open world games have been presented in the past. It doesn't take itself too seriously and constantly breaks the fourth wall. It presents colour as a feature, which we haven't seen a lot recently. It's a new and fresh experience and we hope players understand the language we're speaking and want us to take it further."

The Insomniac chief also explained that not using the Kinect allowed the studio to leverage a bit more juice out of the Xbox One's CPU.

"What happened for developers not using the Kinect is that there was a slight boost in CPU power that we got to take advantage of. This game really does push the limits when it comes to the number of enemies on screen, so it was useful for us to have more CPU juice to help with physics, navigation and AI. We're running at 900p and 30 fps native. This is a game with a lot on the screen and we made the choice to be at 900 because we wanted to push the level of detail, action, the size of the city and the views you can experience as move around. What's great about Sunset Overdrive is if you can see it, you can go there."

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