English
Gamereactor
news
Northgard

In Northgard "war is more based on macrostrategy"

Nicolas Cannasse tells us what separate Northgard from other strategy games.

You're watching

Preview 10s
Next 10s
Advertisements

Gamereactor recently spoke with Lead Designer of Northgard, Nicolas Cannasse, to learn more about this strategy game based on Norse mythology, and we asked Cannasse what makes Northgard different from other strategy games.

"The map is divided into different territories," Cannasse said, "so when you click on what unit you select all units of this kind in the same territory and you can just right click on a different territory to send them and they will execute the order automatically, so you don't have to micromanage the fights, for instance. You just send your warriors to the place you want to attack and they will go and fight them."

In this way "war is more based on macrostrategy, so you get to manage your clan and your different jobs and keep your other things in balance. At the same time [you are] trying to reach a victory, so you get to really choose, for instance, if you have a specific territory with a specific resource you really want to get, then you have to attack this specific territory so you really have to focus on that strategy."

Northgard will be coming to PC this year.

You're watching

Preview 10s
Next 10s
Advertisements
NorthgardNorthgardNorthgard

Related texts

NorthgardScore

Northgard

REVIEW. Written by Anders Fischer

"For those looking for a less war-heavy RTS, this is a great option that has given us a new-found desire to explore the genre again."



Loading next content


Cookies

Gamereactor uses cookies to ensure that we give you the best browsing experience on our website. If you continue, we'll assume that you are happy with our cookies policy