Destiny's strikes are something that's going to be changed in the sequel coming our way next month, as Justin Truman from Bungie has explained to GamesRadar+ that the studio is taking a different approach to make strikes serve their own purpose.
"I think that when we build the strikes what we're really trying to do is tell a self-contained story about an interesting character, usually an interesting villain, and build a really awesome combat experience that's infinitely repayable," he explained. "We focus more on spectacle and storytelling in the campaign, whereas in the Strike we focus on what is the best combat set-pieces that we can build that you're going to want to play 20, 30, 40 times over the span of years. I feel like it's allowed us to really double down on making sure that the strikes serve their purpose, the story serves its purpose, and exploration too."
Is this what you Destiny fans wanted to hear?