Destiny 2's game director Luke Smith has been sharing a lot with fans of the game recently, all of which is coming from the Director's Cut posts, and now Part III has revealed his thoughts on PvP within the game, including Trials of the Nine falling below expectations.
"Trials of the Nine wasn't the hero we wanted it to be," he admitted. "We made too many changes to a formula that—while it had begun to decline in Destiny 1—wasn't as flawed as we thought. When we were making Destiny 2, we talked a lot about making sure it felt like a sequel, bringing in new players, and simplifying the game—and Trials of the Nine created another casualty there. It happened on my watch, and if I could turn back time, I'd challenge us to do many things differently. If nothing else, I hope it's clear we are committed to learning from the mistakes we make and making it right."
Smith also talks about PvP in general, and why the team has been so quiet around this section of Destiny 2. "We didn't have a lot to say," he explained. "We weren't actively developing something to hype up. We knew PvP was going to be something everyone got for free in New Light, so it wasn't really a part of the Shadowkeep core offering. What are we doing about PvP became a question we were asked internally, too. A bunch of folks on our team are passionate about PvP and wanted to know where it was heading."
"PvP is in need of some quality-of-life improvements and restructuring. This Fall, with New Light (hopefully) bringing a bunch of new folks into Destiny and with our existing players looking for some updates to PvP, we will start by making significant changes to the PvP portion of the Director."
With regards to these changes, you can find them below:
You can find all the details in this post right here. What's your take on PvP in Destiny 2?
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