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Captain Tsubasa 2: World Fighters launches in late August

Get ready to play a very Japanese style of football, one that is quite different from what you're probably used to.
Jonas Mäki Editor Sweden 13 May 2026

Captain Tsubasa: Rise of New Champions, which is of course based on the Captain Tsubasa manga and anime, unexpectedly became a huge hit worldwide when it was released for PC, PlayStation 4, and Switch in 2020. And as is often the case after such a success, a sequel is on the way.

Although it took a little longer than we had anticipated, Captain Tsubasa 2: World Fighters was announced three months ago. Tsubasa is ready to start kicking the ball again, and this time he'll be joined by 109 other playable characters from 22 different national teams, both new ones and those who have previously appeared in the manga.

Bandai Namco has now announced that it will be released on August 28 for PC, PlayStation 5, Switch, and Xbox Series S/X in three different editions:

The three editions

Standard Edition ($59.99 / £54.99 / €69.99 / ¥8,470)

  • A copy of the game

Deluxe Edition ($79.99 / £74.99 / €89.99 / ¥11,330)

  • A copy of the game
  • Season Pass (Six playable characters and customization items, including uniforms)
  • Season Pass Bonus (Ball Customization: Black Ball)

Ultimate Edition ($89.99 / £84.99 / €99.99 / ¥ 12,430)

  • A copy of the game
  • Season Pass (Six playable characters and customization items, including uniforms)
  • Season Pass Bonus (Ball Customization: Black Ball)
  • Five alternate uniforms
  • Three alternate ball customizations
  • Two goal celebrations
  • Two Main Menu themes
  • Two early unlock powerful move cards

There are also pre-order bonuses, and if you go for it, you'll get the 2026 Japan National Team & World Youth Jersey Set, Early Team Unlock (Brazil Youth team), and Early Background Music Access.

Check out a brand-new story trailer below for this, to put it mildly, unique football game.

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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