The Destiny community is kind of upset about the absence of dedicated servers in the newest iteration of Activision's long-term project but, as Matt Segur, engineering lead for Destiny 2, explained in the newest Bungie blog, this isn't exactly the case.
"Every activity is hosted on our servers," explained Segur. "That means you will never again suffer a host migration during your Raid attempt or Trials match."
Isn't that pretty much what 'dedicated servers' mean? As the engineering lead explained, this whole topic is a terming problem within the gaming community, as they think about dedicated servers as "pure client-server networking models," but due to the game's unique online infrastructure, matchmaking, latency, and responsiveness should be reduced to a minimum. "We've invested heavily in new server infrastructure for Destiny 2, including using cloud servers for gameplay for the first time," Segur said.
Another topic Bungie was talking about is how to handle cheaters, especially in the delayed PC version of the game, and this is what Segur has to say in this regard:
"The PC platform poses unique security challenges for Destiny 2, but our security Ninjas have spent several years building a plan for how to engage with this new and vibrant community. We have a variety of top-secret strategies to ensure that the life of a cheater in Destiny 2 PC will be nasty, brutish, and short."
Bungie sure seems confident in their networking model, but let's just hope that all that time and money wasn't spent for nothing. Did you have issues with Destiny 2's multiplayer plans?