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Apex Legends

Apex Legends gets new experience system, adds more rewards

The changes to Apex Legends and its loot- and experience system will come into play on December 3.

Respawn Entertainment's latest game, Star Wars Jedi: Fallen Order, was well received by gamers across the globe, and although the force was strong with that one, the studio is likely already tasked with fixing and producing patches. Incidentally, another part of the studio continues to work on the Battle Royale shooter Apex Legends, which is getting another update next week. On December 3, the team will revise the experience structure of the action game to provide more engagement for the most experienced of legends.

In the F2P game, kills, revivals, survival time, and player's placement in the match grant experience points, and players have been able to rank up their profile all the way to level 100 by repeatedly playing. However, many players have reached the level cap already, since this model has been the core model since the start of Apex Legends at the beginning of the year. Up to a certain point, the levelling was rewarded with loot boxes, and that's where Respawn's new update comes into play.

As of December 3, players can upgrade up to level 500. The experience needed to level up has then been adjusted for the first 100 levels. At the same time, Respawn promises to distribute additional loot, especially at an early stage. The exact breakdown looks like this:

"Level 2 to 20: One Pack per level (19 Apex Packs in total)
Levels 22 to 300: One pack every two levels (140 Apex packs in total)
Level 305 to 500: One pack every five levels (40 Apex packs in total)"

People who climb up to level 100 should get a total of 59 Apex-Packs after the update (we received only 45 until this point). The remaining chests are distributed retroactively so many players will surely be surprised by EA after the update. After level 100, there are additional incentives, including badges and small pendants for your weapons of choice. The so-called charms will soon be sold in the premium shop, too - because when more boxes are distributed, more things eventually have to migrate to the online store for chances to stay the same.

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Source: Update

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"The mix of weapons, the revive mechanic, the excellent design of the map, the fluidity of the controls, and the stellar gunplay all combine to make a slick first-person experience."

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