Skip to main content
News

Torment: Tides of Numenera fails to deliver all stretch goals

Italian localisation and three companions don't make the cut.
Christian Gaca 30 January 2017

Inxile Entertainment's Torment: Tides of Numenera, the spiritual successor to classic RPG Planescape: Torment, will not deliver all stretch goals, as verified by Line Producer Eric Schwarz via a Reddit comment and picked up by PC Games N.

The game was financed by crowdfunding and asked for $900,000 US dollars in April 2013, garnering way more than that - $4.2 million. That added 17 stretch goals, mainly comprising of extra content to the game. What will be missing is three from the initially planned nine companions in the game, however, and the "Oasis of M'ra Jolios", the second big city. Players also have to live without a crafting systems and Italian localisation.

Do you think these missed stretch goals are a big deal, or can you forgive the developers considering the extra content added?

Full profile 724 published articles
Why trust Gamereactor
23 Editions Each with its own newsroom and its own scores.
1998 Publishing since Independently owned for the whole of it.
100% Hands-on Written from time with the game, never press material.
1–10 Network Score Every edition’s score, averaged and shown.