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This is why old-gen Call of Duty has no campaign

Treyarch explains how memory limitations would alter the game.
David Caballero Editor-in-Chief Spain 2 November 2015

One month ago it was revealed that, despite PS3 and Xbox 360 still getting a version of the latest Call of Duty this year, owners of the old systems wouldn't be able to enjoy the single-player story campaign.

Very little explanation was offered back then, but now developers at Treyarch have give one of many potential situations where the almost 10-year old hardware would've been unable to handle some of the modern features.

"Let's just take a simple system, a really simple one - the weapon that you have," campaign director Jason Blundell explained to the Official Xbox Magazine (and as transcribed by Gamesradar). "So it's a co-op game. let's imagine I have my customised weapon and I've made it with a stock and all this extended mag and so forth. For you as a co-op player to see what weapon I have, you have to have loaded in the memory - in resident memory - every single weapon customisation. Current-gen memory just can't do that.

"You'd have to have everything loaded otherwise you just can't see what I'm carrying. You know you could simplify things down, but I think [Activision] made the right choice because I would hate for people to get an experience that wasn't true to the vision of it. As the director I'm incredibly passionate about the experience being a pure experience, that you get what I was trying to have you get".

When PS4, Xbox One and PC owners get the game starting this week, they will be offered the unprecedented option of playing the single-player campaign episodes freely, in whatever order they please (you can read more about that here).

Editor-in-Chief Spain David Caballero was editor-in-chief of Gamereactor Spain, writing for the site from 2011. He covered video games alongside film, tech and wider culture, and interviewed developers at events across Europe.
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