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Itagaki talks the newly improved Devil's Third

"Since E3, we've made major improvements in every area, from graphics to animations to playability."
Jonas Mäki Editor Sweden 19 September 2014

According to producer Tomonobu Itagaki, Valhalla Studios' upcoming Wii U exclusive title Devil's Third has made major improvements since it was shown at E3.

Thanks to a translated Famitsu interview on the studios webpage, we get to hear him explain why he is working with Nintendo:

"Because we love games more than anyone else. We love to play and have fun. That's exactly why we went independent in the first place. We wanted to develop in an environment where the question, "what is a game?" could be our central focus when making a decision. And it was absolute luck that allowed us to create this game with Nintendo. I think it's our mission to take advantage of this encounter and meet the expectations of both gamers and everyone working in the industry."

At E3, Devil's Third did look a bit rough. But it was early code and according to Itagaki, they've made major improvements since then:

"...what was shown in the trailer is only just one small part - we've poured our identity into every part of this game. Since E3, we've made major improvements in every area, from graphics to animations to playability. I know there will be some reactions like "what the hell is this?" But for now, we'll just keep charging straight ahead!"

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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