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How Riley was inspired by US Navy Seal dogs

Infinity Ward senior community manager Tina Palacios talks to us about Riley, sniping and how the start of the campaign resembles Gravity.
Bengt Lemne 27 September 2013

We caught up with Tina Palacios, senior community manager at Infinity Ward, to discuss all things Call of Duty: Ghosts.

Finally the full backstory about how America went from a superpower to an underdog was revealed and Palacios talked at length about Odin ("a real project that existed at some time"), and it's hard to think of the upcoming movie Gravity when you watch the Call of Duty: Ghosts prologue.

"It was funny when that trailer came out we were like oh, we kind of did that in the game."

The big star of the game is without a doubt, Riley, the fourlegged companion of Logan and his brother "Hesh".

"In the beginning when we wanted to have Riley we didn't really know what his role would be in the story or how we would really flesh him out until we brought in Navy Seals. And they brought in their dogs that had served over seas. And when we got to meet these dogs. We played with their gear. We got to see it and feel it in our hands. And we realised they really do have a bullet proof vest. They really do have a camera that pops up in the back. And the military can look at a screen and send these dogs in to do recon late at night and they're never detected."

Palacios went on to explain how the reaction to Riley had surprised the team and how it helped influence how the guard dog killstreak works in multiplayer. Palacios also talked about how sniping has been improved with a dual image system, and how Squads adds another wrinkle to the multiplayer offering of Call of Duty: Ghosts.

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