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Molyneux on Godus: "People who don't believe must be crushed"

Industry legend Peter Molyneux talks about being a God in Godus and more.
Bengt Lemne 2 September 2013

Starting things off we asked Molyneux about his intentions as he went about starting development on Godus:

"It really is to recreate God games. To think about what a God game is and why it is an important genre and how we can make something in that genre that maybe hasn't existed before. And that's what we've done. It's coming out on Steam early access on the 13th of September and what basically we've done is we've firstly created this incredible living world. We call it a living world. It's a world which works completely under simulations. So you have this incredible terrain, you can change any part of this terrain, we call it sculpting, you can move mountains, you can create valleys, and all of that is exploited by these little followers. These followers that believe in you as a God."

In the demo it appeared as though Peter Molyneux was a benevolent God, but he quickly put an end to any speculation that he might have turned a corner:

"If we were to spend a little bit longer with the demo you would have noticed that my people, the little followers, form these things called commandments. They are what they believe is right and wrong and they form those commandments about watching you play. And if you look at my commandments what you realise is the three things my little people believe are: Firstly, work is good, rest is evil. Cause I didn't give them any Sunday off. There's none of that in my world. Secondly is that being nice to the land is wrong. You know, I just chopped down every tree. I just want flatness in my world, because I can fit more people in. And thirdly is that heathens, people who don't believe in me must be crushed and destroyed."

Godus has been funded in part through Kickstarter and Molyneux weighed in on what that has meant for development.

"The people who pledged to Godus wanted a great game. Now publishers want a great game, but they want a great game for different motivations. They want a great game so they can sell a great game. The pledgers wanted a great game so they could play a great game. And just having people out there who you know, every week we do these video updates, and you know you've got to faced these people and explain and justify what you're doing. And you know that if you're going to go on the forums you're going to see, you're going to disappoint some people and you excite some other people."

Molyneux also discusses the ambitious concept of God of all Gods ("If we're doing a God game, and if we can connect all these worlds together, why can't there be one person who has the trophy of being God of all Gods?"), the new Fable ("it will be fascinating to see how that transpires") and whether or not Godus might make it onto consoles. Then towards the end the conversations gets into more philosophical territory.

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