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Reviving Dragon Quest VII turned out to be a massive undertaking

Square Enix is now explaining the massive effort it took to bring this classic back to life.
Jonas Mäki Editor Sweden 26 May 2026

Creating a comprehensive and lavish remake like Dragon Quest VII Reimagined is no small undertaking. The original game from 2000 is the largest title in the series and when it was released, it sparked a serious debate about just how long an RPG should actually be.

To make it more accessible, the game had to be significantly streamlined, while all the graphics naturally needed to be fully redone and the game systems modernised. Square Enix now details all of this in a ten-minute mini-documentary. Here, we also get to meet the people who created this new edition to hear about their thoughts on bringing a classic back to life in this way.

Of course, we've also reviewed Dragon Quest VII Reimagined, and you can read our thoughts on it here, but it's a very enjoyable adventure that requires no prior knowledge and serves as the perfect gateway to Japan's biggest RPG series.

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
Full profile Gamereactor author since 2007 · 12,193 published articles
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