Relic hopes to fuse the best of the first and second games.
Earlier this week Warhammer 40,000: Dawn of War 3 was announced, causing fans of the series to rejoice after years of waiting patiently for a third title. It looks like this iteration will be the game's biggest yet.
Over at PC Gamer a few additional details were revealed regarding what we can expect from DOW3, with the RTS apparently aiming to merge the best aspects of Dawn of War 1 and 2. Here's a quick rundown of what we can expect from the game.
The campaign will feature three playable races: Space Marines, Orks, and Eldar. This is a new addition to the series, as the base Dawn of War games only previously told the story of the Space Marines. The story mode will move you between the three factions, telling their respective stories as all three attempt to obtain a mysterious weapon on the same planet.
Naturally, each faction has its own unique super units, heroes, elites, and abilities. As with the previous games, Gabriel Angelos leads the Space Marine Blood Ravens, coming up against an Eldar Farseer and an Ork Warlord.
When Dawn of War 2 was released, something that was notably missing was the base-building element from the first game. This resulted in the sequel being something of a departure from the original, but in Dawn of War 3 base building will be making a return.
The first Dawn of War game had large armies, with many units taking each other on at once, but this was changed for the second iteration, with much smaller squad sizes meaning 10 to 12 individual soldiers would make up an entire fighting force (similar to how Relic does things in the Company of Heroes series). Larger armies will be making a return in Dawn of War 3, with seemingly dozens of units going into battle at once, as well as the Hero unit still having a considerable impact on the course of the battle.
Dawn of War 2 introduced a more fleshed out cover system, which also echoes the cover system from the Company of Heroes series. Dawn of War 3 expands on this, bringing in a more simplified system that allows for clearer counter-play. It makes the battlefield a little easier to traverse, and gives certain units a much clearer role - for example, melee units are now important as siege-breaking units.
Also worth mentioning are the super units that the game gives you access to. These are massive units that have a good deal of combat functionality, and are able to turn the tide of the battle in your favour. The first one we got to look at was the Imperial Knight, a massive walker unit that is packed with weaponry and is able to take down the enemy in droves.
There's no doubt plenty more info coming regarding Dawn of War 3, which is heading to PC sometime next year, so stay tuned for more details soon.