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Underworld Ascendant

Underworld Ascendant part of "broadening" immersive sim genre

We spoke to Paul Neurath from OtherSide Entertainment.

Underworld Ascendant is a game that we recently got to test out in London just last week (a preview of which you can read here), but after we had spent time in the immersive sim we jumped on a call with various members of OtherSide Entertainment to talk about the game, where Paul Neurath explained their approach to the genre and where it stands now.

"It's not a broad market, however, at the same time we look at games like Breath of the Wild, which clearly has some immersive sim elements baked into it - I don't know if they played some of our games or not, but when we look at it we recognise some core gameplay, and that's reached a wide audience," he said.

"So we think the general trend is broadening, that more players today are interested in games where they have more authorship over their experience, more sandbox, more trying these things out in the game style that they want to pursue. So we think it's a growing audience but it's yet to stand out as a core immersive sim, truly broad market kind of a game. Not that Underworld Ascendant was designed as that kind of a game, but anyway, it's a category that we love and we like to experiment in. We're trying new things out with Underworld Ascendant."

If you want to hear what other members of the team said to us about the game, including Warren Spector and Joe Fielder, then be sure to check the link to our preview above.

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Underworld Ascendant