Ubisoft "of course working on supporting" Starlink
In our endgame interview with its creative director, we got an indication that we'll be seeing more content coming soon.
It's always nice when we get to interview developers not just when they have revealed their still unfinished games, but also when we've played and even completed them ourselves. It's what we had the pleasure to do with a very enthusiastic Laurent Malville from Ubisoft Toronto, as Starlink: Battle for Atlas' creative director was in Bilbao to talk about space fantasies at Fun & Serious Game Festival. After playing for more than 40 hours, we were eager to know if there was more DLC content planned.
"There's much more to do within the universe of Starlink," Malville all but confirms in the complete video interview below. "It's something that, even when we created this game, we didn't just create what you see in the game; we wrote the backstory of every character, the planets -why are them the way they are right now- there's an exploded moon..."
"I can't share anything yet," he continues, "but we're working of course on supporting the game, and very soon we'll reveal more about what's coming up for Starlink - I'm excited about it!"
In fact, the creative director explains "we're listening to the community feedback", and some fans even "traveled to Toronto" and "we showed them some exclusive stuff". So it looks more like a matter of 'when' and 'how' than a matter of 'if'.
During the comprehensive interview Malville details the development of Starlink and the approach to its hybrid design, offering both space shooter elements and an open world action-adventure with deep RPG systems and lots of customisation. One of the highlighted aspects is the dynamic dialogue system, which keeps working and making sense even if you switch characters mid-conversation.
Finally, there are a few funny anecdotes regarding the Nintendo Switch exclusive Star Fox questline, "something stressful everyday", as Malville recalls it. "We were becoming paranoid" to keep the secret from leaking, and they even use codenames for the taboo topic, while all the development and revision was handled in a special room with a secret code at the Ubisoft Toronto offices. In the video Malville remembers how nervous he was about a potential leak and how exciting the voice recording for Fox, Falco, Slippy, Peppy, and Wolf was. In the end, it turned out to be a big surprise featuring Shigeru Miyamoto himself.