Gamereactor UK. Watch the latest video game trailers, and interviews from the biggest gaming conventions in the world. Gamereactor uses cookies to ensure that we give you the best browsing experience on our website. If you continue, we'll assume that you are happy with our cookies policy

Torment: Tides of Numenera

Torment: Tides of Numenera fails to deliver all stretch goals

Italian localisation and three companions don't make the cut.

Subscribe to our newsletter here!

* Required field

Inxile Entertainment's Torment: Tides of Numenera, the spiritual successor to classic RPG Planescape: Torment, will not deliver all stretch goals, as verified by Line Producer Eric Schwarz via a Reddit comment and picked up by PC Games N.

The game was financed by crowdfunding and asked for $900,000 US dollars in April 2013, garnering way more than that - $4.2 million. That added 17 stretch goals, mainly comprising of extra content to the game. What will be missing is three from the initially planned nine companions in the game, however, and the "Oasis of M'ra Jolios", the second big city. Players also have to live without a crafting systems and Italian localisation.

Do you think these missed stretch goals are a big deal, or can you forgive the developers considering the extra content added?

Torment: Tides of Numenera

Related texts

Torment: Tides of NumeneraScore

Torment: Tides of Numenera

REVIEW. Written by Bengt Lemne

"It's an RPG that almost borders on a visual novel given its heavy reliance on text and story over combat, grinding and character development."

Loading next content