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The Crew to be supported for at least one year

Gerighty on betas past and present, plus plans to support the game post-launch.
Mike Holmes 14 August 2014

We talked to The Crew's creative director, Julian Gerighty, who had plenty to tell us about the recent beta, the impending beta, a third console beta, and the studio's plans for the racing MMO post-launch.

"So we're doing that [a second beta], that's going to be essential to ironing out the last things, to make sure that our launch is as bug free as possible."After that maybe another beta test on some other platforms, who knows?! It would be a lovely thing to have."

"And then launch," he continued. "And for me launch is just the first thing. So this is something I've talked about before, but we've negotiated the support of the whole of the team working for a year after launch, delivering features, delivering content, for free."

Watch the full interview to see what the game's creative director took from the first closed beta, and what features fan feedback has inspired the studio to change.

Gerighty also has some interesting things to say about how the game will be supported post-launch, with the development team staying on board so they can continue adding new content to the racing MMO.

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