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Project CARS 2 is a "complete, big push forward"

Sequel due out later this year. Check out our gameplay and interviews.
Bengt Lemne 8 February 2017

We caught up with Slightly Mad Studios' Stephen Viljoen and Andy Tudor to learn more about the highly anticipated sequel to Project CARS.

"Project CARS 2 is not just an evolution, but a complete, big push forward, new league of quality and development of what we've done on our physics engine, on the graphics, on the environment," says game director Stephen Viljoen. "All in all, in all areas of the game, the dramatic improvements that we've done to the user friendliness of the game, and how approachable it is, especially for people who play with a gamepad. We've made that a lot easier. Project CARS 2 really is the culmination of a lot of things that we wanted to do in Project CARS 1."

Project CARS 2 was first announced back in 2015, just after the first game saw release, but now the time has come to start talking more openly about it outside of the community as Bandai Namco has once again stepped in as publishers.

One interesting aspect of Project CARS 2 is the inclusion of the latest iteration of Slightly Mad Studios' Livetrack technology.

"With LiveTrack 3.0, it's a technology we've had for a very long time, and this is the latest iteration of that, and what it's doing is it's giving us the power to have the track evolve over the course of a race weekend," explains creative director Andy Tudor.

He goes on to explain how it makes for dynamic changes and enhances the gameplay while also making it more realistic.

We've also got some gameplay that we captured at the event.

If that's not enough we also caught up with some of the racing experts who are involved with making the game, namely Ben Collins and Nicolas Hamilton. Check out what they had to say about the game's development below.

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