Pillars of Eternity needs to "re-examine the entire format"
Obsidian's studio design director Josh Sawyer talked about a potential third game, citing low sales of Deadfire.
Obsidian Entertainment has been pretty busy recently, with the launch of The Outer Worlds last month, but what about Pillars of Eternity? The second game in this series, called Deadfire, was released last year, and a fan recently asked studio design director Josh Sawyer about the future of the series and a potential third game on Tumblr.
"That is not something that I get to decide, but I do think that the relatively low sales of Deadfire mean that if we consider making another Pillars game in this style, we're going to have to re-examine the entire format of the game," he says.
He adds that it's hard to know how to improve because they don't know exactly why Deadfire didn't sell as well as the first. There were issues raised with the RPG at launch, but overall Sawyer doesn't think any of these explains the dip.
"I'm sure some of the people reading this think they know precisely why Deadfire sold worse than Pillars 1. I don't have that confidence, which is one of several reasons why I am leery about trying to direct a sequel. I couldn't give our (Obsidian's) audience the game that they wanted and without understanding where I went wrong, I would be guessing at what the problems are and how to remedy them," he adds.