Outlast 2

Outlast 2's patch balances Normal difficulty a bit

But Hard and Nightmare will still be a challenge.

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Developer Red Barrels has announced via Steam that a patch has been released for their horror sequel Outlast 2, one which "introduces some minor adjustments to the game's difficulty in key areas and moments," so Normal difficulty will be a more balanced experience while Hard and Nightmare will remain a bigger challenge.

The full patch notes have been included below, so if you're interested in what's been changed, and how your horrifying experience has been affected, be sure to give them a look. Did you think the difficulty needed rebalancing?

Outlast 2

Patch Notes

- Global rebalancing of the game difficulty.
- Microphone no longer uses extra batteries.
- Increased the size of subtitles.
- Fixed an issue on Intel HD 4000 cards where most dynamic lights were missing.
- Fixed an issue where flickering black squares appear in the center of the screen at some specific resolutions.
- Fixed an issue with alternate controller mappings and the camcorder UI.
- Fixed an issue with double doors where one of them is locked.
- Fixed an issue causing lost save games when Steam somehow fails to initialize.
- Fixed some heretic sound effects.
- Fixed multiple minor gameplay issues (collisions, crawling, tutorials, etc.)
- Fixed multiple rare crashes.
- Added a "-refreshrate 60" command-line parameter to specify a preferred refresh rate (replace 60 by the desired refresh rate).
- Added a "-notexturelimit" command-line parameter to remove texture size limits based on VRAM amount.
- Added a "-borderless" command-line parameter to use borderless fullscreen and not have to edit INI files.

The team also adds an extra bit at the end saying: "Note that this does not yet include the Simplified Chinese translation, we're still working on that part, it should be ready next week."

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"Outlast 2 works to augment the experience of its acclaimed predecessor, delivering a much larger and diverse open world..."

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