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Might & Magic: Heroes VI

Might & Magic: Heroes VI

Ubisoft makes it official at Gamescom

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Ubisoft have officially announced Might & Magic: Heroes VI at Gamescom today. The game is in development at Hungarian Black Hole (Armies of Exigo, Warhammer: Mark of Chaos), and will be released on Windows PC in 2011.

"Might & Magic is a powerful franchise with an amazing 20-year legacy," said Caroline Stevens, brand director at Ubisoft EMEA "Players will be able to enjoy the Heroes experience like never before. The amazing creative teams at Black Hole are keeping the original Heroes spirit, while enhancing the RPG elements of the game."

The game still retains the turn-based mix of strategy and RPG previously seen in the Heroes of Might & Magic franchise. Here is a excerpt from the fact sheet about the story and setting:

"The Heroes VI adventure starts 400 years before the events in Heroes V, showcasing a family of heroes in a thrilling, epic story where Angels plot to revive an unfinished war.

A legendary Archangel General, killed during the war of the Elder races, is resurrected. Under the cover of preparations for an upcoming Demon invasion, he plots to recover his powers and take control of Ashan while eradicating his ancient enemies. He underestimates, however, the power of the all-too-human Griffin dynasty.

The destiny of these Griffin heroes will be determined by our players."

Might & Magic: Heroes VI

Heroes of Might & Magic V was developed by Nival, and Ubisoft have shifted developers to Black Hole, Erwan Le Breton, Producer, Ubisoft, gave this explanation in a Q&A that came with the announcement:

- We explored the possibility of a Nival-made Heroes VI, but it was difficult to find a common vision on the project. Moreover, Nival was developing Allods Online, a huge project that took away most of the team who had worked on Heroes 5.

He also gave a somewhat elusive answer as to how the game is positioned compared to previous games in the series when it comes to gameplay:

- Heroes VI has several surprises up its sleeve, most linked to the adventure map and the RPG dimension (the heroes' creation and evolution). We hope the fans will be excited by our mix of familiarity (the core Heroes mechanics are unchanged) and innovation.

Might & Magic: Heroes VI

In the Q&A he also went on to praise the help that the Heroes of Might & Magic fan community has given to the project:

- Almost since day 1 we have been in contact with the leaders and most active members of the massive Might & Magic fan community. At first it was a couple of informal emails and encounters, and it gradually evolved into a private forum, in which we discuss the game vision, its mechanics and its art direction. Already, their enlightened feedback has influenced some of our design ideas.

Might & Magic: Heroes VI
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