Skip to main content
News

GRTV: Xcom: Enemy Unknown

We talk to the lead designer.
Bengt Lemne 25 September 2012

Lead designer Jake Solomon gives us the latest intel on Firaxis' Xcom: Enemy Unknown.

"I'm a very hardcore fan of the original game, and so for me it was very difficult to find things to pull out. In some senses being such a fan of the original , sometimes it helps, sometimes it kinda hurts, because I love the original so much so what I did was I basically identified 8, 9, 10 things where I said these have to be in the game and then everything else we can sort of play with, change and see if it's better."

"We wanted to make a game that has complete feature parity across all the platforms. So the game is as deep as the original, we're very proud of that, so what we had to do is that it feels natural when you're playing with a game pad."

Full profile 12,802 published articles
Why trust Gamereactor
23 Editions Each with its own newsroom and its own scores.
1998 Publishing since Independently owned for the whole of it.
100% Hands-on Written from time with the game, never press material.
1–10 Network Score Every edition’s score, averaged and shown.