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GRTV: Red Barrels talk Outlast

"We want a really immersive moment where you will feel more emotions rather than having action scenes happening."
Bengt Lemne 26 July 2013

Senior Technical Artist Alexandre Sabourin talks us through what looks like a genuinely scary proposition on PC and PS4 - Outlast.

"We've been inspired by Amnesia: The Dark Descent. We wanted to bring back the survival horror genre where you have no weapon to fight back. We want a really immersive moment where you will feel more emotions rather than having action scenes happening."

As a journalist you're carrying a camera with night vision mode, you're only window into a very scary asylum:

"From an intern he got some info that there's some crazy thing happening in the asylum. So you just want to investigate this place, but then you find yourself in a very bad position and you just want to get the hell out of this place. But then you get stuck with those crazy patients that are really mad so... I can't go further, because the story is... we want to make it a surprise for the players, so I won't spoil anything."

Outlast is set for release on September 4 (Steam) and will launch early next year on PS4.

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