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GRTV: Physics in Adventure games

The second part of the Penumbra Collection presentation focuses on the difficulties the team encountered when making a physics based adventure game. How can clever gamers, the butterfly effect and instability break the game?…
Bengt Lemne 10 February 2009

The second part of the Penumbra Collection presentation focuses on the difficulties the team encountered when making a physics based adventure game. How can clever gamers, the butterfly effect and instability break the game? Check out some of the problems and solutions as narrated by Thomas Grip and Jens Nilsson from Frictional Games.

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