Dansk
Svenska
Norsk
Suomi
Deutsch
Italiano
Español
Português
Français
Nederlands
中文版
Indonesia
Polski
Follow us
Last week Stockholm city hall was all about ghosts as Atari took over the cellar with their Ghostbusters event. We caught up with Dustin Dobson, creative lead from Red Fly Studio, to talk about how they came to work on the game, what the extra time development allows them, and about the artistic style of the PS2 and Wii version of Ghostbusters: The Video Game.
Loading next content