Skip to main content
News

Each level should feel "totally different" in Shadow of the Beast

We had a chat with Heavy Spectrum's Matt Birch at Paris Games Week.
Brandon Green 19 November 2015

At Paris Games Week the GRTV team caught up with Heavy Spectrum CEO Matt Birch, to talk about Shadow of the Beast. We talked about the new level that was shown at Paris Games Week and we find out why it looks so different to the previous level that was shown before.

"We're trying to make sure that every single level feels totally different to every other level in the game". According to Birch "It's the philosophy that we've taken regarding the levels in the game".

Full profile 204 published articles
Why trust Gamereactor
23 Editions Each with its own newsroom and its own scores.
1998 Publishing since Independently owned for the whole of it.
100% Hands-on Written from time with the game, never press material.
1–10 Network Score Every edition’s score, averaged and shown.