The latest Xbox-exclusive racing game is steering its way to American stores today, and will park itself on European store shelves this Friday, October 3. And as you may have read in our Forza Horizon 2 review, it's well worth taking a road trip with Playground Games' new racer.
While it's definitely an arcade racer, as you might expect given the pedigree of the series, Forza Horizon 2 does take some inspiration from its older brother - Turn 10's Forza Motorsport 5 - when it comes to car physics and behaviour.
That's not the only thing borrowed from Forza 5, as Horizon 2 also uses the same software that controls the racing wheel peripherals (and Gamereactor Spain's reviewer highly recommends that you try out a force feedback steering wheel if you want to make the most of the game).
But that recommendation comes with a warning: we have discovered that, every now and then (not always), when you start Forza Horizon 2 and check the advanced settings (press X in the control options menu), the game appears to have 'forgotten' the player-set parameters.
In particular this is happening with regards the wheel's degrees of rotation, a key factor when aligning the steering response with your preferred driving style.
For example, we usually fix the steering wheel to 540 degrees, but it might be interesting to increase that figure with old cars, jeeps or vans, as well as reduce it for sports and super cars, so they turn with a much more subtle gesture.
By default, our Thrustmaster TX Racing Wheel Ferrari 458 Italia Edition comes with 900-degree rotation, and Forza Horizon 2 often returns to that number without permission. When you start driving with a Ferrari and you have to turn the steering wheel as if it was a Volkswagen Type 2 De Lux, you notice something is wrong.
We've contacted Playground Games to warn them of this problem and to find out if any fix is planned via some kind of patch. We will update you here if and when they respond.
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