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Cities Skylines: "we've always dream of making a city builder"

We talk to Colossal Order's Mariina Hallikainen about their most ambitious project to date.
Bengt Lemne 21 August 2014

We caught up with the CEO of Colossal Order, Mariina Hallikainen, to learn more about the latest Cities game from the studio - a direct competitor to Sim City if you will that's doing things a little different.

"This is definitely a bigger task as well for us as a company, but we have always dreamt of making a city builder game. We loved working on Cities in Motion 1 and 2, but it was completely focused on mass transit. This time it's going to be like basically taking control of the entire city."

Obviously the game takes inspiration from the Sim City franchise, but Cities Skylines is a different proposition in many ways.

"It was a surprise when they announced [the new Sim City], but basically we have been wanting to do this for so long and we have a clear idea in our heads what this game is. This is a kind of free-form city builder where people get to really join in to the development through the user created content which I think plays a huge part at least in our previous games. So we're really putting emphasis on the modding tools, people get to create their own assets, they get to actually make really cool advanced mods with our new API for that. This game is like bigger, more control to the player all across the board."

Cities Skylines is set to next year and will feature full support for Steamworks.

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