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Call of Duty: Ghosts

Call of Duty: Ghosts adds "more organic maps"

We talk to executive producer Mark Rubin at Gamescom about the multiplayer of Ghosts.

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Gillen stepped inside of the Call of Duty booth at Gamescom to talk with executive producer Mark Rubin about the multiplayer of Ghosts.

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The 15 minute interview delves deep into the design of Call of Duty multiplayer, detailing what's new about maps and modes as well as the new weapon class - marksman rifle.

"We have a lot of maps that are sort of classic Call of Duty style and they sit with that formula that we're used and then we have a lot of maps that are actually where we've experimented with a new organic style of map. So that the routes aren't as well defined visually. They're there, but they're more organic and it adds to a really interesting flow to a lot of the new game modes that we're showing off."

"One of the things I'm really excited about is actually marksman rifles. It's a whole new class of rifles that we've never had before so we've had assault, we've had SMG, etc. But this is a whole new set of rifles and for me I like playing them with ironsights instead of a scope. Because for me they remind me of Call of Duty 1 and Call of Duty 2 weapons. So basically what a marksman rifle is it's a really powerful single shot rifle, something along the lines of sort of in between the single shot ARs from previous CoDs and the semi-automatic sniper rifles. Kind of bridges the gap between those two."

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Call of Duty: Ghosts

REVIEW. Written by Christian Gaca

"It's hard to find something else that offers so much to the player. Ghosts is the complete package."



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