Skip to main content
News

Bungie veteran: The Ring World in Halo: Campaign Evolved is "damn ugly"

Marcus Lehto was one of the original art designers behind Halo: Combat Evolved, and he does not like the new look.
Jonas Mäki Editor Sweden 14 August 2026

One person who definitely knows a thing or two about Halo is Marcus Lehto, a former Bungie veteran who served as art director for Halo: Combat Evolved. He was responsible for the design of Master Chief himself, as well as many other elements, and also helped design the iconic ringworld.

Now he seems both disappointed and upset by how the Ring World looks in Halo: Campaign Evolved, calling it "damn ugly." Lehto argues that it was meant to come across as a sinister, mysterious, yet exciting place, whereas the Halo we now see in the game's menus is less menacing and looks more like a toy.

He also thinks it's misplaced, since the Ring World was clearly located on the outskirts of our beloved Milky Way galaxy, where it could be seen. The new Ring World, on the other hand, is placed anonymously just somewhere in space:

"While Forerunner tech was metal (not stone) it was also ancient, vast, alive, and a tomb to the horrors that lurked within. It had seen hundreds of millennia of conflict. Yet the game shows it as shiny metal that looks like it was built a few years ago.

"The main menu ring is the most offensive thing we see every time we boot up the game. It should feel massive, dark, mysterious, sinister, but also full of wonder. This new ring looks like a shiny new toy - out of scale, no mystery, damn ugly.

"Also, for the lore, the ring in CE resides far out on the fringe of the Milky Way galaxy, which we see in the background."

He also shares an image comparing the two Halos. What do you think? Is the new ring as imaginative and ominous as the original? Check out the X post below.

https://x.com/game_fabricator/status/2087734769111142644

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
Full profile Gamereactor author since 2007 · 12,193 published articles
Why trust Gamereactor
23 Editions Each with its own newsroom and its own scores.
1998 Publishing since Independently owned for the whole of it.
100% Hands-on Written from time with the game, never press material.
1–10 Network Score Every edition’s score, averaged and shown.