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GRTV: More on Ghostbusters

A chat with the creative lead from Red Fly
Bengt Lemne 9 March 2009

Last week Stockholm city hall was all about ghosts as Atari took over the cellar with their Ghostbusters event. We caught up with Dustin Dobson, creative lead from Red Fly Studio, to talk about how they came to work on the game, what the extra time development allows them, and about the artistic style of the PS2 and Wii version of Ghostbusters: The Video Game.

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