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Dragon Age writer is taking a stance against AI

He's called it soulless.
Alex Hopley Editor UK 31 May 2023

David Gaider, the former narrative lead for BioWare's Dragon Age, has come out against AI-generated dialogue and characters in a series of tweets.

Responding to an article which seemed to boast about the prospect of video games being filled with NPCs that learned from the player's interactions, Gaider instead called the concept "lacklustre" and "soulless."

https://twitter.com/davidgaider/status/1663325993585762304

Gaider recalls times when his team believed that procedurally generated dialogue was right around the corner, but "even when the procedural lines were written by human hands, the end result once they were assembled was... lackluster. Soulless."

What do you think? Should AI be used in video game dialogue?

Editor UK Alex Hopley covered the video game industry for Gamereactor, from new announcements and launches to the business behind them. He also wrote on tech, film and entertainment, and his coverage wasn't tied to any one region.
Full profile Gamereactor author since 2023 · 9,411 published articles
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