The second part of the Penumbra Collection presentation focuses on the difficulties the team encountered when making a physics based adventure game. How can clever gamers, the butterfly effect and instability break the game? Check out some of the problems and solutions as narrated by Thomas Grip and Jens Nilsson from Frictional Games.
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GRTV: Physics in Adventure games
The second part of the Penumbra Collection presentation focuses on the difficulties the team encountered when making a physics based adventure game. How can clever gamers, the butterfly effect and instability break the game?…
Bengt Lemne
10 February 2009
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Game facts
Penumbra Collection
Genre
Horror, Adventure
Developer
Frictional Games
Publisher
Paradox Interactive
Release date
26 August 2010
Platforms
PC
Why trust Gamereactor
23
Editions
Each with its own newsroom and its own scores.
1998
Publishing since
Independently owned for the whole of it.
100%
Hands-on
Written from time with the game, never press material.
1–10
Network Score
Every edition’s score, averaged and shown.