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Ghost Recon: Breakpoint lacked "differentiation factors"

When talking about the game's underwhelming performance, Ubisoft identified some reasons for this.
Sam Bishop 25 October 2019

Earlier today we reported on Gods & Monsters, Rainbow Six: Quarantine, and Watch Dogs: Legion all being pushed back into the 2020/21 fiscal year (between April next year and March of 2021), and in the same document - intended to update people on Ubisoft's financial targets - a spotlight was shone on the underwhelming performance of Ghost Recon: Breakpoint.

"We have not capitalized on the potential of our latest two AAA releases. For Ghost Recon Breakpoint, while the game's quality appeared on track - based on E3, Gamescom, previews and our latest internal playtests -, critical reception and sales during the game's first weeks were very disappointing. As we have done with past titles, we will continue to support the game and listen to the community in order to deliver the necessary improvements," Ubisoft CEO Yves Guillemot said.

Ubisoft has identified a few reasons for their underperformance recently, saying that it's "harder to generate interest for a sequel to a Live multiplayer game", adding that they need to ensure there is more time before iterations of these games. The report adds that gameplay innovations need to be "perfectly implemented", which wasn't the case with Ghost Recon: Breakpoint, a game they say "has been strongly rejected by a significant portion of the community".

Continuing on the topic of Ghost Recon: Breakpoint, Ubisoft writes that it didn't have enough "differentiation factors, which prevented the game's intrinsic qualities from standing out".

"We are tackling these issues head-on and already are implementing significant changes to our
production processes. We are confident in our capacity to adapt and evolve, as we have done
successfully many times in the past."

What do you think Breakpoint needed to do differently?

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