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Apex Construct aims to be 'long enough, good enough'

Fast Travel Games aren't building a game that "just ends" like many VR experiences tend to.
Bengt Lemne 9 November 2017

We recently stopped by the offices of Fast Travel Games, just as they returned from premiering their first game, Apex Construct, during Paris Games Week and got a chat with creative director Erik Odeldahl.

"It's a fun action-adventure where you are the seemingly at least last person living on Earth", says Odeldahl. "You return to Earth after some major event has more or less removed all human and animal life from the planet. And it's up to you to kind of figure out what the hell has happened here and you end up in a conflict between two powerful AIs that both have plans for you."

Odeldahl left his position as design director at EA DICE to set up Fast Travel Games along with fellow industry veterans Oskar Burman (UDS, Avalanche Studios, Rovio) and Kristoffer Benjaminsson (DICE, Frostbite) after finishing up Mirror's Edge Catalyst.

"We want to build a game that feels long enough, good enough and something that doesn't just end", explains Odeldahl. "A lot of VR experiences even though they are super great are also very short. We're aiming for around a 5 hour playtime, that could however be longer, of course, if you explore everything and we've hidden tons of secrets in the game and basically we want players to explore. The more they explore, the more they're going to find out about the narrative and the story."

We will publish our impressions of the game shortly here on Gamereactor.

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