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More on H.A.W.X. 2

New screens and some questions answered
Bengt Lemne 27 May 2010

A couple of renders...

Ubisoft have released a fresh batch of screens and a couple of renders from the next Tom Clancy game set in the sky - H.A.W.X. 2. The package also included a question and answers document where Bogdan Bridinel, Game Content Director and Emil Gheorghe, Producer, responded to questions posed by an unnamed marketing individual at Ubisoft. I won't copy and past the entirety of it, but I felt one question (and answer) was interesting enough to include (especially for those of you who played the original).

"Give us some examples on how you incorporated player feedback from HAWX 1?

Listening to the player feedback, we understood that we needed to focus more on delivering an authentic experience and to add the features that increase this feeling of authenticity and of belonging to a real world. This meant, for instance adding take off and landing (which was requested by many players), but also adding various features that weren't necessarily requested by players, but we felt would go into the same direction and increase the authenticity of the experience."

Screens:

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