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The next Total War is "Warhammer layered on top"

It's Warhammer made to fit Total War, not the other way round.
Mike Holmes 6 August 2015

There was plenty of excitement when Creative Assembly announced that they were working on Total War: Warhammer, as it seems like a perfect fit. That said, fans of both franchises will no doubt be wondering which way the game will lean, will it be more Total War, or more Warhammer.

"Fundamentally it's a Total War experience with Warhammer layered on top," lead writer Andy Hall told PC Gamer. "All Warhammer characters have a stat bar, which is very helpful for us-we never had anything telling us the stats of a Roman legionnaire!

"But we're not literally taking stats, weapons skill, ballistic skill and so on into the game; we're using parameters and the paradigm that already exists in Total War, while using the stats that Warhammer gives us and letting that influence everything in the background."

Hall also had some interesting things to note about the tech that's powering the fantasy war game, and how it's handling the inclusion of new units specific to the Warhammer IP: "It's using the Total War engine owned by Creative Assembly. And we're pushing that in ways it probably wasn't designed to go, but it seems to be going there, which is great."

Creative Assembly's take on Warhammer is being released in three parts (the first is expected later this year or sometime next), which means different factions will be rolled out at various points. Will your favourite make the game? CA told us that they want to keep everybody happy, and you can see that interview here.

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