At this year's E3 we caught up with Battlefield: Hardline's creative director, Ian Milham, and discussed the beta, the reason why they're making a Battlefield game, and what the studio is doing to ensure the the "tightest Battlefield ever".
After discussing how the game would fit into the wider Battlefield series, we asked what they are going to be doing over the next couple of months:
"Well, a lot of work," Milham said. "I mean obviously we've got the whole rest of the game to finish, and it's a really ambitious game, so we have a lot of work to do there. But part of one of the reasons that we really wanted to do this with the open beta and having people just play the hell out of it at [E3], not just show some trailers, is to really get people's feedback, not just... They can respond online, we're watching all the forums, we're going to get telemetry, we're going to get a ton of bug reports, we're going to get all that kind of stuff so this is the tightest Battlefield ever."
The launch of Battlefield 4 has gone down as a notoriously buggy affair that has tarnished the reputation of the series. Let's hope that Visceral can avoid the same mistakes as DICE and release a game in October that's robust and fully-functional.