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Hardline: We've developed "dozens of modes", but "it's a Battlefield game first"

"There's some exciting things coming," says the creative director.
Mike Holmes 19 June 2014

As part of a longer interview with Visceral's Ian Milham, we discussed the new modes for Battlefield: Hardline that people have been playing in the beta, and how they combined new ideas with the traditional features that fans of the series have come to expect. We asked whether this was on purpose, so people could more easily acclimatise:

"I think a little bit. I mean part of what we know people are going to think, right, when they first get a load of what we're doing here, they're going to go 'ok, alrighty, you had your bank robbery game and then you put Battlefield on the box ‘cos you think you're going to sell more' or something like that."

Milham continued: "But it's a Battlefield game first, so what we want to do is, yes, as we're coming out right now is we're showing people some stuff to make sure they understand that we're going to deliver that kind of level of Battlefield stuff. But we've got more surprises in store and yes, I think when you're developing game modes you really want to think about... like you don't want to have five or six or ten or twenty of the same thing."

"You want to do ok, we've got that type of experience, how about something more tactical? How about something more specific? How about something that's really specific about the fiction? And how about one that's just 'you know what guys, just go crazy'".

"So over the course of this project we've developed, I don't know, dozens of game modes that we've either tried and dropped out, or combined or done whatever. So we're still in that process and I think there's some exciting things coming," teased the game's creative director.

For more on Battlefield: Hardline, tune in tomorrow when we'll be publishing the full interview with Visceral's Ian Milham.

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