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GRTV: Dragon Age Origins

We talk to the lead designer
Bengt Lemne 10 June 2009

We met up with Mike Laidlaw, lead designer on Dragon Age: Origins at Bioware, next to the giant dragon outside the Dragon Age room in the EA booth at this year's E3. Why was the decision made to launch console and PC versions simultaneously? What did Bioware show off behind closed doors? And why did Bioware move away from creating games based on licenses to their own original properties? Answers to these questions and more are provided in the interview...

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