Effort on the port "largely wasted" according to studio.
Pocketwatch Games has revealed that the sales of Monaco: What's Yours is Mine on the Xbox 360 were disappointing, and that the effort made by the studio to port the game over to Microsoft's console was "largely wasted".
On a forum post on Reddit, Pocketwatch Games' Andy Schatz discussed how the delayed launch of the 360 version hurt sales. He also revealed that the demo for the game, which he described as not being "particularly strong" may have also contributed to the game's lukewarm sales figures:
"The 360 delay unquestionably hurt our sales. There was a bug that only occurred on the retail boxes, so we couldn't have caught it until the game was fully through the certification process (4 player games were disconnecting, pretty much every game). Even when we were submitting a patch for it, we were blind, since we couldn't actually test to reproduce the problem on the dev kits."
"I was never depending on the Xbox being our primary revenue generator, but I was very disappointed in Xbox sales nonetheless," he added. "We put a ton of effort porting the game, and to have that effort be largely wasted was really disappointing. OTOH, I don't think the demo was particularly strong... so it could be that the game wouldn't have done better on Xbox even if it had a simultaneous launch (though IMO it would have performed at least twice as well). We had to submit two patches, and luckily they had already relaxed the charges for that process about a month prior."
Schatz then commented briefly on working with the platform holder, but refused to make any revelatory comments about their relationship: "As for Microsoft's treatment of us through the process... well we had a publisher (Majesco) that buffered us from them. I don't really feel like it's a good idea to piss in the pool, so whatever complaints I have I think it's best that I keep them between me, Majesco, and Microsoft."